Top 10k strings from Sprite Editor (1985)(Your Computer).tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TAP] (TOSEC-v2007-01-01) /
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11 *********************** 4 #9C40;FD21 3 ts=sc+(no-1 2 wait until stopped 2 ;"LEAVE TAPE RUNNING" 2 ;"Another game?" 2 +K48*32800 2 "Y/N? ";a$ 1 with the character 1 switch off all sprites 1 start sprites moving 1 spritedemo 1 sprite designer program 1 spredit 1 spmov48k c 1 spcg 1 setup multicoloured ink 1 set up sprites 1 set up sprite 1 (ship) 1 set up sprite 1 (ball) 1 set up new asteroid 1 set up asteroid sprites 1 random y movement 1 random x movement 1 program on this tape. 1 now back to start posn. 1 intro ' 1 graphic char address 1 generator/editor 1 edge action=continue 1 e$=" " 1 demos were designed 1 collide action=continue 1 c;" ";: 1 by R Newman 1983 1 bor3.asm;2 1 ball hits bat 1 ball at bottom screen 1 a(j)=a(j)-64 1 Graphics used in the 1 Char 9 = asteroid 1 Char 8 = spaceship 1 Char 7 = S 1 Char 6 = E 1 Char 5 = T 1 Char 4 = I 1 Char 3 = R 1 Char 2 = P 1 Char 10 = ball 1 Char 1 = S 1 BRD2.ASM;2 1 BOR3.ASM;1 1 BOR1.ASM;1 1 ;"The arrow keys move cursor ( 1 ;"STOP TAPE. DO NOT REWIND." 1 ;"SCORE 0"; 1 ;"Press any key." 1 ;"Press a key for the next demo." 1 ;"PLEASE WAIT" 1 ;"Insert data tape." 1 ;"HIGH-SCORE ";hi 1 ;"GRAPHIC AREA" 1 ;" " 1 ;" " 1 48K sprite demos 1 **** title demo ******* 1 **** store grid ******* 1 **** save sprites ***** 1 **** end of game ****** 1 **** display sprites ** 1 *** get graphic ******* 1 *** end of game ******* 1 *** bat and ball demo * 1 *** asteroid shower *** 1 ** sprite designer **** 1 ) I = ink. P = paper." 1 ''"Press any key for details of other programs on this cassette." 1 ''"Press any key for an example." 1 ''"Press a key to start." 1 '"You can also get characters frommemory and edit them." 1 '"To switch ON sprites:-" 1 '"To switch OFF sprites:-" 1 '"SAVE ""spmov48k"" CODE 64551,611" 1 '"Refer to the article in Your Computer (Jan 1984)for details" 1 '"Program : spritedemo" 1 '"Press any key to start." 1 '"One possible use is to create interesting title displays." 1 '"Keys to use are shown at the topof the next screen." 1 '"Key Z sets the ship moving left." 1 '"Key Z moves bat left." 1 '"Key C sets it moving right." 1 '"Key C moves bat right." 1 '"Bytes : spcg" 1 '"Before starting, do you want to load a set of characters from tape?" 1 "y/n? ";a$ 1 "shower.Your score increases the longer you avoid being hit." 1 "of how to use the routine." 1 "make a copy of it, you should:-" 1 "Z = stop." 1 "You can list the program to get ideas for your own programs." 1 "This program shows some examplesof how sprites can be used in BASIC programs." 1 "This program lets you design andsave sprite graphic characters." 1 "This program lets you design sprite graphic characters and store them in the memory, and ontape." 1 "This program illustrates some ofthe possible uses of sprites." 1 "The sprite mover machine code has been loaded. If you want to" 1 "The next example shows a simple bat and ball game." 1 "Store in which graphic(1-16)?";no 1 "Stop the ball from hitting the bottom of the screen." 1 "Sprite graphics characters used in the demo program." 1 "RANDOMIZE USR 65155" 1 "RANDOMIZE USR 65148" 1 "Program : spredit" 1 "List this program to find out how the examples work." 1 "In this game you have to steer your ship through the asteroid" 1 "I hope that these demos have helped to show how sprites can be used in your programs." 1 "Get which graphic(1 -16)? ";no 1 "G = get graphic. C = clear grid S = store grid. T = tape save." 1 Robert Newman 1983." 1 100 moves 1 activate sprites 1 Robert Newman Sep 1983 1 switch off sprites 1