Top 10k strings from Sprite Editor (1985)(Your Computer).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TAP] (TOSEC-v2007-01-01) /

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  11 ***********************
   4 #9C40;FD21
   3 ts=sc+(no-1
   2 wait until stopped
   2 ;"LEAVE TAPE RUNNING"
   2 ;"Another game?"
   2 +K48*32800
   2 "Y/N? ";a$
   1 with the character
   1 switch off all sprites
   1 start sprites moving
   1 spritedemo
   1 sprite designer program     
   1 spredit   
   1 spmov48k  c
   1 spcg      
   1 setup multicoloured ink
   1 set up sprites
   1 set up sprite 1 (ship)
   1 set up sprite 1 (ball)
   1 set up new asteroid
   1 set up asteroid sprites
   1 random y movement
   1 random x movement
   1 program on this tape.
   1 now back to start posn.
   1 intro     '
   1 graphic char address
   1 generator/editor
   1 edge action=continue
   1 e$="                                "
   1 demos were designed
   1 collide action=continue
   1 c;"                ";:
   1 by R Newman 1983
   1 bor3.asm;2
   1 ball hits bat
   1 ball at bottom screen
   1 a(j)=a(j)-64
   1 Graphics used in the
   1 Char 9 = asteroid
   1 Char 8 = spaceship
   1 Char 7 = S
   1 Char 6 = E
   1 Char 5 = T
   1 Char 4 = I
   1 Char 3 = R
   1 Char 2 = P
   1 Char 10 = ball
   1 Char 1 = S
   1 BRD2.ASM;2
   1 BOR3.ASM;1
   1 BOR1.ASM;1
   1 ;"The arrow keys move cursor (
   1 ;"STOP TAPE. DO NOT REWIND."
   1 ;"SCORE 0";
   1 ;"Press any key."
   1 ;"Press a key for the next demo."
   1 ;"PLEASE WAIT"
   1 ;"Insert data tape."
   1 ;"HIGH-SCORE ";hi
   1 ;"GRAPHIC AREA"
   1 ;"           "
   1 ;"                 "
   1 48K sprite demos
   1 **** title demo *******
   1 **** store grid *******
   1 **** save sprites *****
   1 **** end of game ******
   1 **** display sprites **
   1 *** get graphic *******
   1 *** end of game *******
   1 *** bat and ball demo *
   1 *** asteroid shower ***
   1 ** sprite designer ****
   1 )  I = ink.         P = paper."
   1 ''"Press any key for details of    other programs on this cassette."
   1 ''"Press any key for an example."
   1 ''"Press a key to start."
   1 '"You can also get characters frommemory and edit them."
   1 '"To switch ON sprites:-"
   1 '"To switch OFF sprites:-"
   1 '"SAVE ""spmov48k"" CODE 64551,611"
   1 '"Refer to the article in Your    Computer (Jan 1984)for details"
   1 '"Program : spritedemo"
   1 '"Press any key to start."
   1 '"One possible use is to create   interesting title displays."
   1 '"Keys to use are shown at the topof the next screen."
   1 '"Key Z sets the ship moving left."
   1 '"Key Z moves bat left."
   1 '"Key C sets it moving right."
   1 '"Key C moves bat right."
   1 '"Bytes : spcg"
   1 '"Before starting, do you want to load a set of characters from   tape?"
   1 "y/n? ";a$
   1 "shower.Your score increases the longer you avoid being hit."
   1 "of how to use the routine."
   1 "make a copy of it, you should:-"
   1 "Z = stop."
   1 "You can list the program to get ideas for your own programs."
   1 "This program shows some examplesof how sprites can be used in   BASIC programs."
   1 "This program lets you design andsave sprite graphic characters."
   1 "This program lets you design    sprite graphic characters and   store them in the memory, and ontape."
   1 "This program illustrates some ofthe possible uses of sprites."
   1 "The sprite mover machine code   has been loaded. If you want to"
   1 "The next example shows a simple bat and ball game."
   1 "Store in which graphic(1-16)?";no
   1 "Stop the ball from hitting the  bottom of the screen."
   1 "Sprite graphics characters used in the demo program."
   1 "RANDOMIZE USR 65155"
   1 "RANDOMIZE USR 65148"
   1 "Program : spredit"
   1 "List this program to find out   how the examples work."
   1 "In this game you have to steer  your ship through the asteroid"
   1 "I hope that these demos have    helped to show how sprites can  be used in your programs."
   1 "Get which graphic(1 -16)? ";no
   1 "G = get graphic. C = clear grid S = store grid.  T = tape save."
   1  Robert Newman 1983."
   1  100 moves
   1   activate sprites
   1   Robert Newman Sep 1983
   1     switch off sprites
   1